NetPlay Setup

Now that your Dolphin is ready for playing the game, we can move forward with hosting/connecting to NetPlay sessions.

Warning

Ensure you use a wired (Ethernet) connection for NetPlay. Wireless (Wi-Fi) connections are unstable and may cause issues of lag and instability.

Note

NetPlay browser setup is not covered in this guide, as there is already documentation via Dolphin on how to configure this. However, you may use this option if you know how to.

Hosting NetPlay

  • Host with Netplay

Right Click > Host with NetPlay

_images/ns-host_with_netplay.png
  • Verify and Copy Information

Verify you are hosting Kirby Air Ride Hack Pack > Copy Room ID > Ensure Dolphin Revisions match.

_images/ns-host_with_netplay2.png
  • Finalize Setup

Provide the code to your NetPlay partner so that they are able to connect. After this, you will set your buffer. There is no formula for buffer that you should follow. Simply raise it until a smooth 60FPS gameplay is achieved.

Important

Ensure you are setting up your Gecko Codes, located at the bottom of the page.

Connecting NetPlay

  • Connect to Netplay

Tools > Connect with Netplay OR Browse NetPlay sessions

_images/ns-connect_with_netplay2.png
  • Traversal Connection

Connection Type Traversal > Input Code received from Host

_images/ns-connect_with_netplay2.png

Configuring Gecko Codes

  • Accessing Gecko Codes

Previously covered in the Dolphin Setup, you will navigate to the Gecko Codes and ensure your Fullscreen codes are enabled.

Right Click Game > Properties > Gecko Codes Tab

_images/ns-gecko_codes.png
  • Fullscreen Codes

You will set fullscreen codes corresponding to your GCN controller port as shown above.

Note

Fullscreen codes will cause a desync that is not game-breaking. This desync can be ignored unless players are erratically moving or stuck on walls.