NetPlay Setup
Now that your Dolphin is ready for playing the game, we can move forward with hosting/connecting to NetPlay sessions.
Warning
Ensure you use a wired (Ethernet) connection for NetPlay. Wireless (Wi-Fi) connections are unstable and may cause issues of lag and instability.
Note
NetPlay browser setup is not covered in this guide, as there is already documentation via Dolphin on how to configure this. However, you may use this option if you know how to.
Hosting NetPlay
Host with Netplay
Right Click > Host with NetPlay
Verify and Copy Information
Verify you are hosting Kirby Air Ride Hack Pack > Copy Room ID > Ensure Dolphin Revisions match.
Finalize Setup
Provide the code to your NetPlay partner so that they are able to connect. After this, you will set your buffer. There is no formula for buffer that you should follow. Simply raise it until a smooth 60FPS gameplay is achieved.
Important
Ensure you are setting up your Gecko Codes, located at the bottom of the page.
Connecting NetPlay
Connect to Netplay
Tools > Connect with Netplay OR Browse NetPlay sessions
Traversal Connection
Connection Type Traversal > Input Code received from Host
Configuring Gecko Codes
Accessing Gecko Codes
Previously covered in the Dolphin Setup, you will navigate to the Gecko Codes and ensure your Fullscreen codes are enabled.
Right Click Game > Properties > Gecko Codes Tab
Fullscreen Codes
You will set fullscreen codes corresponding to your GCN controller port as shown above.
Note
Fullscreen codes will cause a desync that is not game-breaking. This desync can be ignored unless players are erratically moving or stuck on walls.